JavaFX is great as well and it is available in the JDK 1.8 - which means that no external libraries is required to create JavaFX applications. In this article I will show you a class I have been using to approach JavaFX to the Processing programming style.
This is not intended to have processing running on top of JavaFX. Processing is big and I would take a few days porting all methods and classes to a JavaFX app. The idea is quickly start drawing instead have to create stage, initializing, etc. Of course, the code is on github, so if you want to contribute a PR is more than welcome!
So the idea is:
- Extend a class;
- Override setup method to define app title, frames, width, height;
- Override draw to animate things - bear in mind draw is called X times per second depending on value you set on frames;
- Override event listeners methods you want;
The class to extend is DrawingApp and an example is the classing bouncing balls app. Source code:
Which results in:
Bouncing balls example |
I didn't bother to get rid of the main method - if you have any idea to avoid it, please let me know!
Conclusion
I liked this idea and to be honest, I wanted to have a "Processing JavaFX" thing so I would be able to use processing inside a JavaFX app, but I am happy with this class I have been using in some fun stuff I created. If you have any idea of improvement, please send me PRs on github or comment on this post!
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